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Zeq 2 lite f3
Zeq 2 lite f3












zeq 2 lite f3

And again, nello is not a reference of perfection. Nothing is definitive, nello could fix that in less than two minutes. there is no perfect in any Dragon Ball Z games.Įxact perfection might be improbable, but it's not improbable to make things as same as in the anime. As I said millions times, you are not obliged to follow it, just indicate what you are following/doing exactly. and you always say:Įverything in the model is following Dragon Ball Z style except the torso. If you start to compare my poor old edits to your works now. Vegeta ? The only model I made is the Goku Super Saiyan 4 I'm working on actually. I mean, your Vegeta doesn't seem Vegeta either. One Piece, Bleach, Fairy Tail, Dragon Ball Z will be there.Įven in Dragon Ball Z XV doesn't match the anime. it is "WAR OF Z" means a War of Saiyans,Pirates,Humans,etc. I am making Different Characters for my Mod.

zeq 2 lite f3

I am making WildGoku, I am not making any Official Character. Goku's body became Thinner and Flexible in Buu saga. Which is the anime doesn't continue this torso. Just to teach himĪlso, that torso which you showed to me, is from Frieza Saga. I am sorry to put the F3 as a reference, because this W1t3 always approved F3. There is no perfect in any Dragon Ball Z games. even in Dragon Ball Z XV doesn't match the anime. So how would ZEQ2-lite be able to support the shaders? Would the game's system itself have to be changed? You should have said that straight at the beginning. Vanilla Quake 3 (and ZEQ2-lite) simply does not support GPU shaders to make use of them.














Zeq 2 lite f3